I had a fun shoot with Access Engineering Systems to create some images for use in their future marketing and promotional material. There were 2 locations and feels that was given to me in the brief, both interesting and great to work with, each with their own challenges. Both shot on the Canon EOS 5D Mark III, the images had to be shot in both outside and indoor lighting, providing a nice challenge with minimum lighting equipment. Edited in Adobe Lightroom with slight adjustments in Adobe Photoshop. Check out Access Engineering Systems for a range of service modules.
I've been really inspired lately with all the terrain renders that digital artists are creating. Most of these use Octane Render, but I wanted to create something with the standard Cinema 4D Render engine until I can justify getting my hands on Octane. My favourite parts about this project was the mystical feel I gave the piece through the use of the abstract colouring in tandem with depth of field and fog elements. I learnt a lot with this project including a new work flow and I am very happy with the results.
The beginnings of Cinema 4D modelling, I modeled a single piece geometry and wanted to make render built purely from that. The answer of course is clones... lots and lots of clones. I made two separate renders using this geometry because I wanted to experiment with different clone techniques, materials, lights and world building. Both renders, "MATRIX" and "SKY MIRROR", play with with reflections and depth, however the technical way they achieve this is different.
The first music video that I directed, shot and edited was also my first time using proper cinematography equipment during a real shoot. Shot on a Blackmagic Cinema Camera, the footage was a wonderful experience to work with in the editing department, especially for colour correction and grading. The song itself was written and performed myself. Writing this short composition one night was the easy part, recording it and mixing it the following presented many more challenges as this song was my first attempt at mixing.
These pieces were a Cinema 4D render experiment using the metaball effect and various materials to create different looks in one sequence. Experimenting within a program and with different techniques is a great way to learn and develop your own creativity. Teaching yourself has the added benefit of building your own identity that tutorials alone can't do as well.
After acquiring my RePL UAS certificate, I bought a Phantom 4 Pro and started practicing my flying and aerial cinematography. These a screenshots from my first drone showreel released in March 2017. I shot in primarily UHD resolution with alternating the frame-rate between 25 and 50 fps depending on whether I would want to slow the shot down or maintain high clarity. I edited the footage in Adobe Premiere CC 2017 with music by Silencyde who you can find here.
This particular piece was my introduction into Cinema 4D cloth dynamics and how to rip geometry in a sequence. A purely educational render that was a part of my self declared "Dynamics for Beginners", it taught me the intricacies and what settings help out for future cloth dynamic works as well as creating some nice artwork.
During the Easter long weekend I drove up to the Gold Coast in Queensland for a short holiday with family. A long the way I stopped around northern New South Wales to fly and get some shots of the beautiful countryside, covered in sugarcane fields and quiet rivers. I also had to opportunity to fly around the north west of the Gold Coast to checkout some of the stunning real-estate locations. I edited the shots together in Premiere Pro CC 2017 along with After Effects CC 2017 with only using footage captured by my Phantom 4 Pro. The music is a track from Silencyde which you can find here.
I want to see!
Experimenting with different lighting systems and studios and how they respond to various geometry and textures can really get the brain juices flowing. Quick to set up but with a long render time, this is one of my favourite abstract pieces I've done as the idea and method are completely original and free form just with some inspiration taken from pieces of seen by other 3D artists.
Inspired by both modern low-poly art and the classic story by J. R. R. Tolkien, I formed this basic little box of a landscape. It is my first attempt at low-poly modelling but it definitely won't be my last. I love the art style and minimalism that goes into these designs, and building them is more fun than finding treasure gaurded by a dragon.
The next step of exploring C4D and it's capabilities was familiarising myself with the built in hair system. It's quite a powerful tool that you can use to create many things from realistic hair to grass to this abstract ball of fuzz. Gravity and air turbulence can be altered to give the hair the movement I used for this render. This project was primarily experimental in order to learn new technqiues.
These two renders are sequences where I first create some work using hardbody dynamics within Cinema 4D. The first is a zero G environment with floating asteroids that I created using spheres and displacements, and then colliding them together. The contrasting sequence in white is taking this same principle a step further and including object destruction is how I achieved the shattering glass effect.
Althoug the guitar model itself is sourced from TurboSquid, I textured it in rendered it in a studio environment setup that I was messing with to try and achieve a look that would be suitable for an album cover. It conveys minimalism with sharp, smaller details provided by the guitar reflections and ambient occlusion.
My very first design gig was for an old friend during my first year at Uni. He just recently created his first EP and wanted some album artwork and Facebook branding, which I created for him (The purple piece). Most recently I had the pleasure of working with Nic again to re-brand his social media and create a logo for him.
During the class Digital Studio for university, we were given the project task to choose our own project and learn something new. I decided I wanted to give my first attempt at compositing a try. I searched some tutorials and techniques and thought a bullet-time sequence, inspired by The Matrix, would be a nice starting point.
Made only with an image, some C4D displacement, a camera and a touch of Photoshop, these textures were fun and easy to make. I used the purple in my cover photo for my YouTube channel.
VJ's are loop-able clips that can be cut up and manipulated to work with the flow of music. They are utilised by DJ's to used on the backdrop as a visual aspect of their set/performance. I created this VJ in Adobe After Effects using a plugin called Trapcode Tao. I created as directed by my client.